Drawing a Racetrack From GPS Coordinates With C#

Although 2021 has been the year of learning F# for me, I was recently approached by a company looking to have me do some part time work in C#. As I find the work they’re doing to be quite interesting, I’ve spent this chilly Saturday in February working on a small project in C# to get myself back into the groove of things before diving into the project next week.... [Read More]

On Learning F# — The First Month

A little over a month ago, I made the decision to learn F# in 2021. Since then, I’ve written a number of guides outlining some of my experiences while programming in FSharp. Recently, I’ve received a few emails from readers curious about developing in F#, and so I’ve decided to write a monthly blog post looking back at some of the things I’ve learned each month. [Read More]
Tags: f# blog guides

iRacing Telemetry With F#

During the pandemic, I’ve been spending quite a bit of time playing iRacing in VR. I love the realism of iRacing (and how well it supports VR!), and managed to score a win in the Mazda MX-5 this season at the (sadly) now defunct Oran Park Raceway near Sydney. [Read More]
Tags: f# guides iracing

Plotting Graphs from CSV Files in F# Using XPlot

Data visualization is an important tool, and there’s been many cases where I’ve found myself wanting to visualize data from a CSV file. As I’ve been learning F# in the New Year, I thought that plotting a chart would be a great exercise to help sharpen my F# skills. This is especially true as once I finish porting the iRacing SDK to F#, the next step will be to record... [Read More]
Tags: guides f#

2020, A Year in Review

We’re now roughly two and a half weeks into 2021, and I’ve decided to take a moment to write a small article which looks back on 2020 and outlines my plans going ahead into 2021. Personally, I find that reflecting on past progress helps me shape future goals and learn from any mistakes that I may have made (which is just as important). [Read More]
Tags: blog